When the trigger is duplicated, the contents of its OnActorBeginOverlap MC delegate are copied, which contains a reference to the BP actor that added the binding to the original trigger. Marking th ...
Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...
Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...
Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...
See linked UDN for more info. When a server initiates a non-seamless travel, it will inform any connected clients by sending the reliable ClientTravelInternal RPC. After a delay (controlled by Serve ...
If multiplying a mesh with ComplexCollision by inverse scale, the geometry may not be created on the mesh. This may depend on the assets of the mesh. In the sample example, the navmesh is not create ...
"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...
Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...
Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...
When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget. [Image Removed] ...