Actors in Level Sequence in a World Partitioned level do not move

UE - World Creation - Worldbuilding Tools - World Partition - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression This issue occurs when the cube has "Is Spatially Loaded" enabled in Details as well as when the cube is added ...

ACEScg Working Color Space renders more saturated than previous versions

UE - Virtual Production - Rendering - Color - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so this is a regression. This appears to be effecting all Working Color Spaces as well. Each Working Color Space chosen renders the ...

MotionWarping does not recognize new MontageInstance with the same montage

UE - Anim - Gameplay - Jan 11, 2023

When the same AnimMonotage is played again while moving with MotionWarping & RootMotion, UAnimNotifyState_MotionWarping does not recognize it. From licensee: The issue was that in URootMotionMod ...

Integrity of AnimSyncMarkers compromised while playing AnimMontage with root motion in server side

UE - Anim - Gameplay - Jan 11, 2023

Reference UDN as it explains well the cause of the issue. ...

Typo for Linear Plasticity Type: shirnk instead of shrink

UE - Simulation - Physics - Jan 10, 2023

Regression: Tested in UE5/Release-5.0, this issue also occurs so this is not a regression. ...

Editor sometimes crashes when trying to compile an Animation Blueprint that extends a class with AnimInstanceProxy

UE - Anim - Runtime - Anim Blueprints - Jan 10, 2023

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Seems to work fine when compiled once, but after the 2nd or 3rd time it crashes. ...

Anisotropy renders differently in each eye in VR

UE - Platform - XR - Jan 10, 2023

Regression: Tested in Release-5.0, this issue occurs so it is not a regression. This issue was first reported using the Automotive Materials assets, as the Anisotropy material on MI_Metal_Brushed w ...

Cloth collisions thickness doesn't scale with the character.

UE - Simulation - Physics - Character - Jan 10, 2023

Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled. ...

The cloth wrap deformer doesn't scale the mapping influence distances when the character is scaled

UE - Simulation - Physics - Character - Jan 10, 2023

The PositionBaryCoordsAndDist, NormalBaryCoordsAndDist, and TangentBaryCoordsAndDist data that all contain the vertex distance information to the simulated triangle in the cloth shader doesn't scale ...