Meta “AllowClasses” doesn’t filter in TArray using class

UE - Editor - Workflow Systems - May 17, 2023

This occurred when we use a class and variable TSubclassOf<UObject>, TObjectPtr<UClass>, TSoftClassPtr<UObject>. [Image Removed] ...

Instanced properties do not update in actors placed in a level that is not currently open

UE - Gameplay - Blueprint - May 17, 2023

The user is specifically having a problem with TArray<TObjectPtr<>> however I have also reproduced this error using a single TObjectPtr<>, raw uobject pointers & all three previous methods within a ...

Auto-Save failing, pulling old saves and blocks users from continuing

UE - Editor - Workflow Systems - May 15, 2023

Reporting an issue where are users are getting prompted to auto-save, but then it appears to fail and asks them to manually save. They're being prompted with outdated save files, but get stuck in a ...

Variant Thumbnails are washed out

UE - Editor - Content Pipeline - Variants - May 11, 2023

I think somewhere in Thumbnail Generator::Generate Thumbnail FromTexture() is applying this washout. ...

To Front control on Sequencer in Multi User editor will not pause playback

Media Framework - May 10, 2023

This may be specific to how the media playback is handling playback. [Link Removed] ...

Slower physics simulation when bSubStepping and bTickPhysicsAsync are enabled

UE - Simulation - Physics - Solver - May 10, 2023

When both Substepping and Tick Physics Async are enabled, there appears to be an inconsistency between the part of the physics simulation that calculates the number of steps and the part that calcul ...

WorldPartition: Attached Actors within Level Instances save level offset bounds

UE - World Creation - Worldbuilding Tools - Level Instances - May 9, 2023

The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...

SetAllBodiesBelowPhysicsDisabled functionality appears to leave bodies behind that raycasts can still interact with.

UE - Simulation - Physics - May 9, 2023

From UDN We use SetAllBodiesBelowPhysicsDisabled() to disable some bodies of our Vehicle. However by drawing the disabled bodies' particles position, we found those particles stay where they disab ...

Widget defaults not updated when modified on a base widget class via the hierarchy

UE - Editor - UI Systems - UMG - May 3, 2023

A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...

Objects move wildly when drawing thumbnails in a level sequence

UE - Anim - Sequencer - May 3, 2023

While drawing thumbnails the objects in a sequence are being transformed causing errant movements. ...