Streaming Virtual Texture UDIN V Offsetting

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2024

UDIN virtual textures appear to have row 0 (U coordinate [0 - 1) swapped to the other side of the texture vertically. ...

Keep Simulation Changes does not work for Actors that have replaced root component

UE - Gameplay - Components - Jan 31, 2024

RelativeLocation and RelativeRotation in the root component are collected in UActorComponent::AllUCSModifiedProperties, so copying simulation result is skipped in EditorUtilities::CopyActorPropertie ...

Based movement ticking dependency may be incorrect if standing on a part of a Child Actor

UE - Gameplay - Player Movement - Jan 31, 2024

When an actor has a Child Actor Component that's a valid moving base for a character to walk on, the ticking prerequisites are set against the Child Actor and not the root owning actor that actually ...

Breakpoints in BP Actor Construction Scripts can freeze the editor in several circumstances

UE - Gameplay - Blueprint Editor - Jan 31, 2024

Placing a breakpoint inside of the construction script of a blueprint Actor can cause the editor to freeze in some situations. The licensee has identified two such cases. The first is when opening ...

UCommonVideoPlayer/Electra does not work in 5.3

Media Framework - Jan 30, 2024

This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...

GetRelevantAnimTime functions don't work with State Aliases

UE - Anim - Gameplay - Jan 26, 2024

GetRelevantAnimTime family of transition don't work with state aliases ...

FlushPressedKeys doesn't clear EventAccumulators, resulting in stale data

UE - Gameplay - Input - Jan 26, 2024

From the user:  The root of the problem appears to be that KeyState.EventAccumulator still has events stored in the structure for 'LeftAlt'. So, although UPlayerInput::FlushInput is called when the ...

Two Sided Foliage doesn't receive VSM shadow with Opacity 0

UE - Graphics Features - Jan 25, 2024

Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1 ...