Exclude Default Property Tracks array only excludes last element

UE - Anim - Sequencer - Aug 1, 2023

Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owne ...

Crash when force deleting Dataflow Graph

UE - Editor - Workflow Systems - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...

Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

Blueprint debugger: variable getter node displays wrong object's value

UE - Gameplay - Blueprint Runtime - Jul 28, 2023

After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...

BP property initialization fast path does not handle non-instanced properties assigned to default subobjects correctly

UE - Gameplay - Blueprint - Jul 27, 2023

Non-instanced object ref properties are incorrectly being skipped at property initialization time when Blueprint class instances are spawned with the fast property initialization path enabled. This ...

Setup command not downloading GitDependencies on arm64 Mac

UE - Platform - Apple - Jul 26, 2023

When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...

Preview rendering does not update when slider is moved below 0.0 in timeline on in Niagara Editor.

UE - Niagara - Jul 26, 2023

Workaround in UE5.3:  UNiagaraComponent::TickComponent             if (AgeDiff < 0.0f)             {                 SystemInstanceController->Reset(FNiagaraSystemInstance::EResetMode::ResetAl ...

Push Model may prevent actors from going dormant

UE - Networking - Jul 24, 2023

This seems to happen because FObjectReplicator::ReadyForDormancy will continually return false while FObjectReplicator::CanSkipUpdate returns true. In ReadyForDormancy, the actor's SendingRepState h ...

Crash when converting non-WP maps containing landscape with OnlyMergeSubLevels enabled

UE - World Creation - Worldbuilding Tools - World Partition - Jul 21, 2023

When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...