Unexpected resimulations after a client possesses a moving pawn

UE - Gameplay - Network Prediction - Dec 14, 2023

If a player possesses a moving NPP-simulated pawn, there is some kind of logic problem where a reconciliation immediately is triggered, and resimulations keep streaming for a long time. This proble ...

Paste of subcategories does not work

UE - Editor - Workflow Systems - Dec 14, 2023

Per instance custom data and Material Layers issue

UE - Rendering Architecture - Dec 12, 2023

[Attenuation][Spatialization] - If speaker output is set to stereo, the Surround 2D Non Spatialized Radius Mode doesn't generate any audio

UE - Audio - Dec 12, 2023

If Surround 2D is set as the Non Spatialized Radius Mode, there is no fallback option if the user's output is not a surround format (eg stereo). There is also nothing communicated in the Tool Tip. ...

Fix AssetManager rules overrides in case PrimaryAssetTypesToScan for PrimaryAssetLabel sets bApplyRecursively=false

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

SetPrimaryAssetRules sets the "is overridden" variables (e.g. bOverrideApplyRecursively) based on a comparison with the global default rules:static FPrimaryAssetRules DefaultRules; ... ExplicitRu ...

AssetRegistry and CoreRedirects: Users of GeneratedClassTag do not uniformly handle CoreRedirects

UE - Foundation - Data Pipeline - Cooker - Dec 11, 2023

ClassPaths are stored in FBlueprintTags::GeneratedClassPath, FBlueprintTags::ParentClassPath, FBlueprintTags::NativeParentClassPath, and are read by many locations in editor code. But these location ...

Option "Always load last project on startup" is broken on UE 5.3

UE - Editor - Workflow Systems - Dec 9, 2023

In UE 5.3, when the option "Always load last project on startup" is enabled and a new Editor launch attempts to automatically reopen the last closed project, the dialog "The following modules are mi ...

Optimize Data Layer runtime state replication

UE - World Creation - Worldbuilding Tools - Data Layers - Dec 7, 2023

[Link Removed]This issue occurs only when I have a lot of RDLs (I tested 2500 and 1600). I tested with 6 RDLs and had no issuesI also noticed in the server log an error when a lot of RDLs are presen ...

Gameplay Cue Notify Paths in Game Feature Modules don’t work when written in the ini file, only when added via AddGameplayCueNotifyPath()

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

The gameplay cue may work fine the first time. If this is the case, then relaunch the editor. It should then be broken, as the tag is no longer loaded after its creation. ...

Lumen scene view - spot light cut off

UE - Rendering Architecture - Dec 1, 2023

This looks to be an issue with shadows in Lumen Direct Lighting, and might be coming from the "Batched lights" pass. ...