A sampling result of DistanceFieldAOHistory is shifted to a wrong position.

UE - Graphics Features - Aug 21, 2024

DistanceFieldAOHistory introduces ghosting at low scalability and low screen percentages. This can lead to AO artifacts and a ghosting effect from the character. This issue was also observed on //U ...

Biquad Filter is incorrect when bandpass is 1.0

UE - Audio - Signal Processing - Aug 20, 2024

The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...

Confirmation Dialog common UI in the Lyra Starter Game loses focus for gamepads after closing.

UE - Editor - UI Systems - Aug 20, 2024

When changing the language options in the default Lyra Starter Game project (5.3 and 5.4) with a controller, the settings menu loses focus after closing the confirmation dialog. Focus can only then ...

Linker Instancing Context duplication results in OOM

UE - World Creation - Worldbuilding Tools - OFPA - Aug 16, 2024

In order to fix a major issue involving dissapearing actors during cook, we added instancing context duplication in 31925640. This actually undoes the optimization made from 26543720 Both reported ...

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images.

UE - Simulation - Physics - Destruction - Aug 15, 2024

Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionCom ...

When level instance is in standalone mode, the actor with IsMainWorldOnly enabled is loaded into persistent level.

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2024

The IsMainWorldOnly setting for Actor in LevelInstance is not reflected when LevelInstance is in Standalone mode. The setting is respected when LevelInstance is in Embedded mode. The Actor is not l ...

Layered Control Rigs + Skeletal Mesh with Animation Blueprint in the Sequencer

UE - Anim - Anim in Engine - Aug 13, 2024

When a layered control rig track is added to the sequencer the character’s legs will collapse into the body of the character. Switching the layer to additive will do nothing. Trying to force the ani ...

Ensure when using ellipsis overflow method with very small Slate text boxes

UE - Editor - UI Systems - Slate - Aug 12, 2024

The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...