Bake To Control Rig produces empty keys when rig uses Import Skeleton in Construction Event and binding is a spawnable in a subsequence

UE - ACT Character - Control Rig - Aug 28, 2026

Bake To Control Rig fails to key procedurally-created controls when all three of the following are true:The Control Rig creates its hierarchy at runtime via Import Skeleton in the Construction Event ...

ShouldMarkSyncPhases causes pose discontinuities when sync leader changes

UE - Runtime - Anim BP - Aug 27, 2026

The issue is caused by the way that we calculate the leader sample's Time vs the follower sample’s Time and how that calculation switches on the frame when a follower sample becomes a lead sample. ...

Crash when compiling Blueprint Function containing a connected Set Variable node for a local variable named after a replicated Actor property

UE - Framework - Blueprint - Nov 5, 2025

Creating a local variable inside a Blueprint Function with the same name as a replicated property of AActor (for example, “Role” or “RemoteRole”) and then using a connected Set Variable node for it ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering - Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

[CrashReport][GPU Crash] NodeAndClusterCull

UE - Rendering - Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...

Crash after 'Reparent Blueprint' when renaming component on-top of orphaned inherited component

UE - Framework - Blueprint Editor - May 7, 2024

After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...