Users affected: 51
Total occurrences: 90
Last occurrence: November 19th 2024, 3:25:41 am
First occurrence: August 7th 2024, 8:10:10 pm
Latest version: ++UE5+Release-5.5-CL-37670630
Platform: Win64 [Windows 10 (22H2) [10.0.19045.5131] 64b]
Not known steps to reproduce.
*UPDATED;
Download the Hillside sample project.
Open it and create a new empty level.
Set the editor startup map to the new level in Project Settings.
Close the editor.
Disable ray tracing by setting r.Raytracing=False in Config/DefaultEngine.ini.
Reopen the editor and load the LV_Exterior map.
Frame 1273 FRDGBuilder::Execute Scene ShadowDepths BuildRenderingCommandsDeferred(Culling=On) RenderVirtualShadowMaps(Nanite) Nanite::DrawGeometry NoOcclusionPass NodeAndClusterCull
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230827 in the post.
5 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Nov 19, 2024 |
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Updated | Apr 1, 2025 |