Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion

UE - Gameplay - Blueprint - Apr 19, 2016

Using a 'Format Text' node to set a 'Text Render' component will crash on map load after project conversion[EUS] TJ Ballard - Opened the map on a users project from this AnswerHub post: https://answ ...

UE4Editor_SlateCore!TSharedFromThis<SWidget,0>::AsShared() sharedpointer.h:1221

Tools - Apr 18, 2017

This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...

Reference to control rig can be lost on actors with multiple skeletal mesh components

UE - Anim - Rigging - Control Rig - Apr 4, 2023

In the attached project, when we initially add a control rig track for the actor with multiple skeletal mesh components, we add the control rig for the correct component because FControlRigParameter ...

Changing blueprint default values inside arrays only updates loaded child blueprints

UE - Foundation - Core - Jul 30, 2020

The rules for delta serialization in UE4 are complicated, and the editor tries to hide them from you, which works 90% of the time but can lead to confusion and data loss in other situations. In the ...

Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()

Tools - May 23, 2016

This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...

Cannot select child anim BPs for use in linked anim layers

UE - Anim - Runtime - Jul 15, 2021

From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...

[CrashReport] UE4Editor-UnrealEd.dylib!FEditorModeTools::MouseMove()

UE - Platform - Apple - Nov 21, 2017

This is an infrequent Mac crash. Users have not provided any descriptions. Callstack from LogGeneratedClass '/Game/Maps/World.World_C' with ClassGeneratedBy '/Game/Maps/World.World:PersistentLevel. ...

Render target size mistmatch in ShaderDrawDebug

UE - Graphics Features - Jun 9, 2020

We found a d3d debug validation assert in RDG_EVENT_NAME("ShaderDrawDebug"), with the full DLSS integration. It however also reproduces in  (4.25.1-release, dev-rendering and the plugin branch with ...

Add Code to Project fails to add a class to the project

UE - Foundation - Core - Mar 16, 2015

Add Code to Project fails to add a class to the project. The project can't be reopened until the classes are manually removed and the project is recompiled. The following errors occur when using Add ...

Crash While Compiling Blueprint in FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes()

UE - Gameplay - Blueprint - Jun 7, 2016

Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...