This is an infrequent Mac crash. Users have not provided any descriptions.
Callstack from Log
GeneratedClass '/Game/Maps/World.World_C' with ClassGeneratedBy '/Game/Maps/World.World:PersistentLevel.World' [1899.12.31-03.32.03:237][181]LogMac: === Critical error: === SIGSEGV: invalid attempt to access memory at address 0x30 [2017.11.20-11.34.51:237][181]LogMac: 0x0a2c7998 UE4Editor-UnrealEd.dylib!FEditorModeTools::MouseMove(FEditorViewportClient*, FViewport*, int, int) [UnknownFile]) 0x0a362340 UE4Editor-UnrealEd.dylib!FEditorViewportClient::MouseMove(FViewport*, int, int) [UnknownFile]) 0x0680033d UE4Editor-Engine.dylib!FSceneViewport::OnMouseMove(FGeometry const&, FPointerEvent const&) [UnknownFile]) 0x06800455 UE4Editor-Engine.dylib!non-virtual thunk to FSceneViewport::OnMouseMove(FGeometry const&, FPointerEvent const&) [UnknownFile]) 0x0499d80f UE4Editor-Slate.dylib!SViewport::OnMouseMove(FGeometry const&, FPointerEvent const&) [UnknownFile]) 0x046389af UE4Editor-Slate.dylib!FSlateApplication::RoutePointerMoveEvent(FWidgetPath const&, FPointerEvent&, bool) [UnknownFile]) 0x045da1ba UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseMoveEvent(FPointerEvent&, bool) [UnknownFile]) 0x0460a0a2 UE4Editor-Slate.dylib!FSlateApplication::SynthesizeMouseMove() [UnknownFile]) 0x04604a99 UE4Editor-Slate.dylib!FSlateApplication::TickApplication(ESlateTickType, float) [UnknownFile]) 0x04603296 UE4Editor-Slate.dylib!FSlateApplication::Tick(ESlateTickType) [UnknownFile]) 0x02aa18de UE4Editor!FEngineLoop::Tick() [UnknownFile]) 0x02aa97a2 UE4Editor!GuardedMain(wchar_t const*) [UnknownFile]) 0x02ab6e40 UE4Editor!-[UE4AppDelegate runGameThread:] [UnknownFile]) 0x02d56d17 UE4Editor-Core.dylib!-[FCocoaGameThread main] [UnknownFile]) 0x53fcb6d8 Foundation!__NSThread__start__() [UnknownFile]) 0x797026c1 libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x7970256d libsystem_pthread.dylib!_pthread_body() [UnknownFile]) 0x79701c5d libsystem_pthread.dylib!thread_start() [UnknownFile])
repro steps currently unknown
SEGV_MAPERR at 0x30 UE4Editor-UnrealEd.dylib!FEditorModeTools::MouseMove() UE4Editor-UnrealEd.dylib!FEditorViewportClient::MouseMove() UE4Editor-Engine.dylib!FSceneViewport::OnMouseMove() UE4Editor-Engine.dylib!non-virtual thunk to FSceneViewport::OnMouseMove() UE4Editor-Slate.dylib!SViewport::OnMouseMove() UE4Editor-Slate.dylib!FSlateApplication::RoutePointerMoveEvent() UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseMoveEvent() UE4Editor-Slate.dylib!FSlateApplication::SynthesizeMouseMove() UE4Editor-Slate.dylib!FSlateApplication::TickApplication() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52636 in the post.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.16, 4.17, 4.18 |
Target Fix | 4.26 |
Created | Nov 21, 2017 |
---|---|
Resolved | Aug 21, 2020 |
Updated | Feb 2, 2021 |