VR preview Crashes for the Oculus Rift on 4.8 preview 3

UE - Platform - XR - May 20, 2015

If the User starts up the VR preview mode with an Oculus rift plugged in the editor will crash. ...

Fix forwarding of dedicated flag and number of players when running a functional test

UE - Networking - Jun 21, 2019

As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...

Fix possible crash if Android audio manager does not support certain properties

UE - Platform - Mobile - Jan 15, 2020

Not checking for a property not being supported by audio manager, need to protect it against NULL ...

Using VR in standalone mode will cause the screen to go black in 4.8

UE - Platform - XR - Jun 16, 2015

If a user launches in standalone mode with the oculus plugged in and turned on and then proceeds to press Alt+Enter then the screen will just turn black. Must have multiple tabs in the editor open t ...

Fix iterative cooks to keep track of CookAdditionalFiles and delete them when the package file that created them is invalidated

UE - Foundation - Core - Cooker - Sep 23, 2022

A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...

Make Custom Event names start with "Event"/Fix "Event Event" issue with overridden Events

UE - Gameplay - Blueprint - Dec 17, 2015

If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

UE - Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...