UDN user ask us to change the API for the material to remove confusion with the material ID. Also apparently there is an issue with the skeletal mesh merge tool, the user did not give any repro ste ...
If "Use Relative Fixed Bounding Box" is disabled, level bounds will be incorrectly calculated. This seems to be similar to [Link Removed]. Found in 4.19 CL# 4033788, 4.20 CL# 4212847, 4.21 CL# 4233 ...
UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...
There are 3 issuesEach particles don't restore its previous position. Which is for calculating velocity by verlet iteration.The previous transform is cleared by current transform. It provides zero v ...
This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...
Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...
upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...
### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...
When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...