Deleting all jobs after rendering queue with executor causes an assertion to fail. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 by utilizing a For Each Loop and Delete Job node ...
This is a race condition caused by how "Clean.bat", a batch file used during rebuilds, tries to manually rebuild the UnrealBuildTool project when it runs. This causes a spam of UnrealBuildTool build ...
When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...
A user is reporting that using the following code in a GameMode class causes shipping iOS packages to crash on launch:void ANOGSSDKGameModeBase::StartPlay() { std::thread([](){ std::clog << "THRE ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Seems to work fine when compiled once, but after the 2nd or 3rd time it crashes. ...
Editor Crashes when spawning a Physics enabled object inside another. Regression: Unknown Can Test in Main if requested. ...
Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 float FAnimNotifyEvent::GetDurati ...
Using SceneCapture in packaged VR projects causes poor performance. Also observed with SceneCaptureCube Does not occur in 4.18 ...