Actors spawned at runtime and moving via SetActorLocation do not generate hit events with static objects

UE - Simulation - Physics - Feb 1, 2016

When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...

Character velocity is registered while walking against physics objects and vehicles

UE - Gameplay - Jan 28, 2016

Character velocity is registered while walking against physics objects and vehicles User description: I'm trying to rely on velocity to know when an actor is moving so that i can stop the walking ...

Plane Constraint Normal is not Properly Reset

UE - Simulation - Physics - Jan 26, 2016

In the Character Movement Component, setting the Plane Constraint Normal to a value other than default, and then attempting to change the value back to the default does not revert to the default val ...

Cannot Add Actor Blueprints to Object Library When Base Class is Set to Actor

Tools - Jan 25, 2016

Setting the base class dropdown of an Object Library to Actor prevents you from being able to add any actors to the library. This occurs even when the Has Blueprint Classes bool is checked. Found ...

Certain console commands/variables do not show their description text in the console window

UE - Foundation - Core - Jan 25, 2016

Console variables such as "t.maxFPS", "CauseHitches", "t.unsteadFPS", and help "help" (these were all tested, there may be more untested with the same behavior) have description text in code howeve ...

FBX imports non-sequentially named Skinxx id's will not import all material elements

UE - Editor - Content Pipeline - Import and Export - Jan 25, 2016

When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...

When Previewed, Material Nodes are not labeled as such until a new Node is added

UE - Rendering Architecture - Materials - Jan 22, 2016

When you preview a node in the material Editor, the node color will correctly switch to the Preview Blue, but will not show the preview tag until another node is added to the Graph. Preview Node:[I ...

Stationary Directional Lights not Rendering Dynamic Shadows on Mobile

UE - Platform - Mobile - Jan 21, 2016

As the title suggests, dynamic shadows on mobile when using a stationary directional light are not appearing at all when deployed to the device or when viewed in the mobile previewer. The odd part ...

MayaLT LOD groups fail to import into the editor

UE - Editor - Content Pipeline - Import and Export - Jan 20, 2016

Given a simple LOD Group setup in MayaLT 2016 and exported with Default settings from LT as a 2014/15 FBX File, the FBX Fails to import. Given the same setup in Maya 2016 and Export Settings, the F ...

Crash when changing a Play Node's "Sequence" to a Montage

OLD - Anim - Jan 20, 2016

I understand that this is not something you're intended to be able to do (Montages aren't used this way), but we should bar the user from inserting a montage into this variable slot. Crash occurs w ...