User's project crashes on the Lenovo S939 when an external window pops up

UE - Platform - Mobile - Mar 1, 2016

User's project crashes on the Lenovo S939 when an external window pops up (such as a timer) ...

Texture Streaming not Functioning as Expected

UE - Graphics Features - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Constraint setting UI issues

UE - Simulation - Physics - Apr 12, 2016

When setting constraints to free or locked the "Angular Rotation Offset" property greys out so it can't be edited. But when simulating it still has an effect. Either needs to not have an effect or n ...

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled

UE - Networking - Aug 3, 2015

Actors with Net Load On Client disabled still appear on Clients when Use Single Process is disabled. Does NOT occur in packaged projects. Test project included. Set Use Single Process to false in E ...

Adding a C++ CameraComponent to the Vehicle in the Vehicle C++ template causes compilation errors.

Docs - Samples - Jun 14, 2016

When adding a C++ component based off Camera Component to the vehicle BP in the C++ Vehicle template, the code will fail to compile. Error message: D:\Epic Games\4.11\Engine\Source\Runtime\Engine ...

Blackboard Key Type Cannot Be Compared Using an "Equals" Node

UE - AI - Jun 24, 2016

Attempting to compare a blackboard key type using an equals node always returns false. In the setup in the attached project, there is a task that contains a public Blackboard Key Selector variable. ...

"If" node in material editor still reads ">=" input, it should read ">"

UE - Graphics Features - Nov 18, 2014

In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...

Dialogue Wave VO Direction is not Localized

UE - Editor - UI Systems - Localization - Mar 24, 2016

This should be an optional string to be translated. ...

Direction of GetOverlapInfos parameter doesn't match

UE - Gameplay - Blueprint - Mar 22, 2016

In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...

FKConvex::ElemCalcAABB ignoring current transform.

UE - Simulation - Physics - Apr 15, 2016

FKConvexElem::CalcAABB was ignoring the elements currently defined transform, and only scaling. This means that any actor that has a transform (not just Merge Actors) could potentially have very dis ...