The property 'bWantsBeginPlay' on UActorComponent should be enforced.

Gameplay - Sep 14, 2015

UActorComponent's property 'bWantsBeginPlay' is not being enforced. We should prevent BeginPlay from being called when this flag is false. We'll need to address upgrade issues for components that h ...

GetSoftBounds for SteamVR Chaperone returns bogus numbers with VRmonitor not running

XR - Aug 29, 2015

The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...

Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

Animation Preview not playing under certain conditions

Anim - Aug 13, 2015

Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...

Intel HD Graphics 4600 driver crashes while in Blueprints

Rendering - Jul 20, 2015

No Crash Report availalble. User reports that he gets a Windows message (not UE Crash report) that the drivers for his Intel HD Graphics 4600 card have crashed when opening blueprints -But not the ...

FString.Mid doesn't react appropriately when given negative values for the Count variable

Core - Jul 16, 2015

If you use a 5 character string (hello) to call the Mid function and provide 0 for start, -1 for count, it'll give you the entire string. This should either return an assert or treat all negatives a ...

Handle fracturing a destructible mesh when the source mesh has been deleted without a crash.

Physics - Destruction - Jul 13, 2015

When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...

Mouse disappears when clicking the blank area of the opening UI in Multiplayer Shootout game

Docs - Samples - Jun 12, 2015

If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...

Editor no longer saves the layout through the editor menu

Tools - Apr 8, 2015

If you re-position the editor windows and hit save layout, the layout is not saved. ...

Assets Named with "~" or placed in Folders with "~" cannot be used

Tools - Mar 27, 2015

Using an asset with a "" character located in its name, will not allow that asset to be assigned to any other asset's input. For example a Texture with a "" in its name cannot be assigned to a Mate ...