Landscape Sculpt Brush Gets Hidden Unexpectedly

UE - LD & Modeling - Terrain - Landscape - Nov 28, 2016

While sculpting (holding left mouse button) if you press the right mouse button the brush will disappear. The brush will remain hidden while sculpting until the right mouse button is pressed once ag ...

Crash when Simulating in Editor after Painting Foliage

UE - Editor - Workflow Systems - Nov 29, 2016

The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...

Crash When Executing RestartLevel When GameInstance Contains a Reference to an Actor in a Streamed Level That is Loaded But Not Visible

UE - Gameplay - Nov 29, 2016

The editor is crashing when attempting to use the RestartLevel command if the GameInstance contains a reference to an actor that is in a streaming level. The streaming level must be loaded, but not ...

Editor crashes when exporting emitters while in PIE

UE - Graphics Features - Nov 15, 2016

My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...

UWheeledVehicleMovementComponent no longer contains an IsFalling variable

UE - Gameplay - Dec 8, 2016

UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...

Project fails to package with const BluperintFunctionLibrary function and Nativize Blueprints set

UE - Gameplay - Blueprint Runtime - Dec 8, 2016

If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...

Media player does not play audio or video on the Xbox One

Media Framework - Nov 18, 2016

Audio and video are not playing on Xbox One. This issue affects both MultiTrack and Single-Source media sources. Debug text output meant to display the audio / video track currently being played i ...

Ensure thrown when using root motion with Sub Animation Blueprints

OLD - Anim - Dec 9, 2016

Ensure thrown when using root motion with Sub Animation Blueprints ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

Skeleton Tree is not showing any bones

UE - Graphics Features - Dec 14, 2016

REGRESSION Yes, investigating range. In Persona, when viewing a Skeleton, no bones appears in the Skeleton Tree. This is working in //UE4/Dev-Framework at latest, but not in //UE4/Main. ...