UWheeledVehicleMovementComponent no longer contains an IsFalling variable

Gameplay - Dec 8, 2016

UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...

Project fails to package with const BluperintFunctionLibrary function and Nativize Blueprints set

Gameplay - Blueprint Runtime - Dec 8, 2016

If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...

Media player does not play audio or video on the Xbox One

Media Framework - Nov 18, 2016

Audio and video are not playing on Xbox One. This issue affects both MultiTrack and Single-Source media sources. Debug text output meant to display the audio / video track currently being played i ...

Ensure thrown when using root motion with Sub Animation Blueprints

Anim - Animation - Dec 9, 2016

Ensure thrown when using root motion with Sub Animation Blueprints ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

Skeleton Tree is not showing any bones

Rendering - Dec 14, 2016

REGRESSION Yes, investigating range. In Persona, when viewing a Skeleton, no bones appears in the Skeleton Tree. This is working in //UE4/Dev-Framework at latest, but not in //UE4/Main. ...

VLC Media Platform Override ignored in Packaged Game

Media Framework - Dec 14, 2016

If the user has compiled the VLC Media Player plugin and uses the Platform Overrides to assign VLC player as the default decoder, it will not be applied in a packaged game. ...

Reimport Does Not Honor "Combine Meshes" Initial Setting

Tools - Import - Dec 14, 2016

When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...

Transforming keys in Sequencer changes the interpolation of the keys

Sequencer - Dec 19, 2016

Going over the new features for 4.15 and I noticed that adjusting the transform of the keys in Sequencer, causes them to change to a linear interpolation. This is also effected if you select Transfo ...

With multiple Preview assets on one bone, only one appears in Skeleton Tree

Anim - Animation - Dec 23, 2016

With multiple Preview assets on one bone, only one appears in Skeleton Tree. Regression: YES Working: 4.13.2 CL:3172292 Broken: 4.14.1 CL:3224400 ...