While sculpting (holding left mouse button) if you press the right mouse button the brush will disappear. The brush will remain hidden while sculpting until the right mouse button is pressed once ag ...
The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...
The editor is crashing when attempting to use the RestartLevel command if the GameInstance contains a reference to an actor that is in a streaming level. The streaming level must be loaded, but not ...
My editor often crashes when I export emitters from one PS to another. It doesn't always happen, but often enough. MachineId:97DC791B44BA630C9C2F3E898BBD74D4 EpicAccountId:ecf2758a0d1940589a6131f85 ...
UWheeledVehicleMovementComponent no longer has an IsFalling variable. It originally inherited from UPawnMovementComponent which it gained this variable from but now inherits directly from UMovementC ...
If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...
Audio and video are not playing on Xbox One. This issue affects both MultiTrack and Single-Source media sources. Debug text output meant to display the audio / video track currently being played i ...
Ensure thrown when using root motion with Sub Animation Blueprints ...
Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...
REGRESSION Yes, investigating range. In Persona, when viewing a Skeleton, no bones appears in the Skeleton Tree. This is working in //UE4/Dev-Framework at latest, but not in //UE4/Main. ...