Error when packaging C++ projects in 4.16 Binary

UE - Foundation - Core - Feb 23, 2017

Packaging a C++ project for Android, iOS, or Windows produces an Error. This issue did not reproduce when testing in a source build from P4. Spoke with ChrisB and he believes this is due to the pac ...

Data Table export/import doesn't support map/set properties

Tools - Feb 27, 2017

DataTableUtils::IsSupportedTableProperty needs updating to include those types, and we should probably also make sure they export in a nice way in the JSON exporter/importer (the CSV one can just us ...

Crash in Hand IK Retargeting with two entries under "IKBones to Move"

UE - Anim - Rigging - Feb 28, 2017

Crash in Hand IK Retargeting with two entries under "IKBones to Move" Only seems to happen when you have a hand bone in the second slot of "IKBones to move" ...

Pass check wrong in FRenderTargetPool::FindFreeElement

UE - Platform - Console - Mar 1, 2017

Looks like the pass count check for assigning the fast vram flag is wrong when looking for a pooled render target and always discards the first found RT when making multiple passes. Code should like ...

Blueprint compile error can occur when trying to override a BlueprintImplementableEvent that takes a custom enum as a parameter

UE - Gameplay - Blueprint - Mar 1, 2017

When a BlueprintImplementableEvent that takes a custom enum as a parameter is overridden in a Blueprint, it will throw a compile error. The compile error states that the event cannot be overridden b ...

Collision Responses will reset to previous setting after changing the Preset Collision Profile

OLD - Anim - Mar 1, 2017

Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

OLD - Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...

Ensure condition failed: PrimitiveComponent tried to render with Material MaterialInstanceDynamic, which was not present in the component's GetUsedMaterials results

UE - LD & Modeling - Terrain - Landscape - Feb 22, 2017

Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...

Crash opening blueprint when a node class has been removed (e.g., anim blueprint with Ragdoll node with Immediate Mode plugin disabled)

UE - Gameplay - Blueprint Editor - Jan 26, 2017

Crash occurs when the user attempts to open an anim blueprint containing the Ragdoll node, when Immediate Physics is disabled. ...

Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...