This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...
This is an infrequent crash in the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 47 void UK2Node_MacroInstance::PostPasteN ...
When adding rows to a DataTable that has its DataTable tab hidden or exited out, the Editor will crash when adding a row to the DataTable. This crash happens in 4.17, 4.18, and 4.19. ...
This is a new crash coming out of the 4.18.1 hotfix. There is no record of it previously occurring, so it is possible it may be a regression. Users have not provided any descriptions of their actio ...
After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...
This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...
When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...
There is an issue occurring where Event dispatcher with inputs doesn't compile if they have a variable that is the same as the BP class. This issue only occurs with the variable being the same class ...
Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...