Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back.
User created video included that shows steps to reproduce.
Follow these steps to reproduce with the provided sample project.
Full steps for clean project.
LoginId:2425c04a4245ea67c3691fbe9144aff0
EpicAccountId:6b50d04f360f4c7587a1171ba17d6a2a
Assertion failed: ExistingPin && *ExistingPin [Link Removed] [Line: 1787]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_Engine!UEdGraphPin::SerializePin() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1789]
UE4Editor_Engine!UEdGraphPin::SerializePinArray() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1671]
UE4Editor_Engine!UEdGraphPin::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1502]
UE4Editor_Engine!UEdGraphPin::SerializePin() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1831]
UE4Editor_Engine!UEdGraphPin::SerializePinArray() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphpin.cpp:1671]
UE4Editor_Engine!UEdGraphNode::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\edgraph\edgraphnode.cpp:443]
UE4Editor_BlueprintGraph!UK2Node::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:115]
UE4Editor_BlueprintGraph!UK2Node_CallFunction::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:1873]
UE4Editor_UnrealEd!FTransaction::FObjectRecord::SerializeContents() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editortransaction.cpp:150]
UE4Editor_UnrealEd!FTransaction::FObjectRecord::Load() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editortransaction.cpp:194]
UE4Editor_UnrealEd!FTransaction::Apply() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editortransaction.cpp:460]
UE4Editor_UnrealEd!UTransBuffer::Undo() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editortransaction.cpp:891]
UE4Editor_UnrealEd!UEditorEngine::Exec_Transaction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5046]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5493]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_MainFrame!FMainFrameActionCallbacks::ExecuteExecCommand() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:1014]
UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl(void),FString>::ExecuteIfSafe() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1027]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1028]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:988]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165]
UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:385]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5263]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5252]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5750]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5730]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1725]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17.2, 4.18.1, 4.19 |
Target Fix | 4.19 |
Created | Nov 29, 2017 |
---|---|
Resolved | Dec 7, 2017 |
Updated | Apr 27, 2018 |