BuildData needs to be released from level when it is unloaded

Tools - Oct 28, 2016

User is not able to load a build data asset without loading the level first. This can cause issues when trying to manage Source Control with the asset. ...

Import/export single culture localization failing

UE - Editor - UI Systems - Localization - Jul 11, 2017

[Link Removed] it seems like in 4.16 clicking the "Export translations for this culture" button (and perhaps import as well) for cultures that are not the native culture, you get an error ...

[CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()

UE - Anim - Sequencer - Jul 24, 2017

This is a common crash affecting users in 4.16 and into the 4.17 Preview. User Descriptionscopying-pasting curves in Sequencer Source Context 979 void FSequencer::NotifyMovieSceneDataCha ...

[CrashReport] UObjectBaseUtility::IsA | UObjectProperty::SerializeItem

UE - Gameplay - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Update: also occurring in 4.18 User DescriptionsCompiled after Refreshing Blueprint node after changine its namePressed compile after creat ...

[CrashReport] UE4Editor_SequenceRecorder!FAnimationRecorder::Record() [animationrecorder.cpp:616]

UE - Anim - Sequencer - Aug 22, 2017

According to CrashReporter there is both an Ensure and a Crash that occur with this callstack. The error message for the Ensure is Ensure condition failed: UIDList == AnimationCurves.UIDList [File:D ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459]

UE - LD & Modeling - Terrain - Landscape - Aug 22, 2017

This is an intermittent crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crashes occur. Source Context 1444 LayerSettings.bVa ...

[CrashReport] Ran out of memory - FFixedUObjectArray::PreAllocate()

UE - Foundation - Core - UObject - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...

Movie capture generating extra frame.

UE - Anim - Sequencer - Jul 5, 2017

Movie capture generating extra frame. Happens with and with out separate process. ...

[CrashReport] UE4Editor_MovieSceneTools!FPropertySection::GetPropertyValue<float>() [propertysection.h:70]

UE - Anim - Sequencer - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 58 /** Gets the current value of the property w ...

Editor Crashes After Building Lighting with Blueprint Set to Native Parent Class: Light

UE - Graphics Features - Oct 26, 2017

Whenever a Blueprint set to Native Parent Class: Light is placed into a level, Editor crashes after building lighting. The Blueprint does not need to contain an actual light component to crash the e ...