Description

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred.

Source Context

 165       	if (GWarn)
  166       	{
  167       		GMalloc->DumpAllocatorStats(*GWarn);
  168       	}
  169       
  170       	// let any registered handlers go
  171       	FCoreDelegates::GetMemoryTrimDelegate().Broadcast();
  172       
  173       	UE_LOG(LogMemory, Fatal, TEXT("Ran out of memory allocating %llu bytes with alignment %u"), Size, Alignment);
  174 ***** }
Steps to Reproduce

repro steps currently unknown

Callstack
Fatal error: [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 174] 
Ran out of memory allocating 201326568 bytes with alignment 0

UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:175]
UE4Editor_Core!FMallocTBB::Malloc() [malloctbb.cpp:73]
UE4Editor_Core!FMemory::Malloc() [fmemory.inl:27]
UE4Editor_CoreUObject!FFixedUObjectArray::PreAllocate() [uobjectarray.h:228]
UE4Editor_CoreUObject!FUObjectArray::AllocateObjectPool() [uobjectarray.cpp:43]
UE4Editor_CoreUObject!UObjectBaseInit() [uobjectbase.cpp:993]
UE4Editor_CoreUObject!StaticUObjectInit() [obj.cpp:4097]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027]
UE4Editor!TBaseMulticastDelegate<void>::Broadcast() [delegatesignatureimpl.inl:937]
UE4Editor!FEngineLoop::AppInit() [launchengineloop.cpp:3829]
UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1431]
UE4Editor!GuardedMain() [launch.cpp:127]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentCore - UObject
Affects Versions4.174.184.19
Target Fix4.20
Fix Commit3848581
Main Commit4034515
Release Commit4095966
CreatedSep 7, 2017
ResolvedJan 22, 2018
UpdatedAug 21, 2018