Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...
Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...
Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...
This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...
r.Shadow.FadeResolution and r.Shadow.RadiusThreshold values in DefaultScalability.ini are not being applied ...
The user who reported the issue has provided a video that also shows the issue: [Link Removed] ...
SetVisibility not working with Web Browser Widget on mobile devices ...
Calling DiscardPlayerInput() does not appear to actually discard the player input. The comment for the function indicates that input will be consumed and discarded without doing anything with it. Ho ...
Print string duration is divided by number of PIE players. ...
Subtractive Geometry Brushes All Show a + In The World Outliner. Works as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4213847 and 4.21 CL# 4221482 This is a regression. ...