MultiplayerShootout Main Menu Bug

Docs - Samples - Jul 27, 2015

Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...

Crash when Removing and adding players on client

UE - Networking - Apr 26, 2016

Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...

Toggling ULevelStreaming::bShouldBeVisible causes replication errors

UE - Networking - Mar 17, 2017

Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...

[CrashReport] UE4Editor_Engine!FSkeletalMeshObject::UpdateMinDesiredLODLevel() [skeletalrender.cpp:81]

OLD - Anim - Nov 2, 2017

This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...

r.Shadow.RadiusThreshold and r.Shadow.FadeResolution not affected by Scalability Settings

UE - Graphics Features - Apr 20, 2018

r.Shadow.FadeResolution and r.Shadow.RadiusThreshold values in DefaultScalability.ini are not being applied ...

Forward Rendering Stationary Light Artifact

UE - Graphics Features - May 11, 2018

The user who reported the issue has provided a video that also shows the issue:  [Link Removed] ...

WebBrowser SetVisibility not working on Android & iOS

UE - Platform - Mobile - May 29, 2018

SetVisibility not working with Web Browser Widget on mobile devices ...

Calling DiscardPlayerInput() does not appear to actually discard the player's input

UE - Gameplay - Jun 19, 2018

Calling DiscardPlayerInput() does not appear to actually discard the player input. The comment for the function indicates that input will be consumed and discarded without doing anything with it. Ho ...

Print String duration divided by number of players

UE - Gameplay - Blueprint - Jul 9, 2018

Print string duration is divided by number of PIE players. ...

Subtractive Geometry Brushes All Show a + In The World Outliner

Tools - Jul 19, 2018

Subtractive Geometry Brushes All Show a + In The World Outliner. Works as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4213847 and 4.21 CL# 4221482 This is a regression.  ...