There's a bug in UAssetManager::LoadAssetList where the passed in DelegateToCall is not being called in the bShouldUseSynchronousLoad case. This can cause gameplay logic to fail when that bool is tr ...
Compile errors caused by an actor calling a function with something hooked up to a removed parameter can cause that actor to lose it's place in the hierarchy. Typically, the actor will be fixed once ...
I have now waited over 25 minutes to open the Multi-User project template, and it will not move past 95%. I have attempted this twice with the same result. Other templates load without delay. Upd ...
When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign ...
Ranged-Based for in ULevelStreaming::BroadcastLevelVisibleStatus iterates an array which can become modified during execution if new levels are added. ---------------------------------------------- ...
Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...
Toggling the Debug Camera with the UCheatManager::ToggleDebugCamera() function in a PlayerController derived class causes a crash. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL ...
There is this new variable. bDisableExposure which is set true when Feature level isn't SM5. Exposure bias should be supported on other platforms too. PR: https://github.com/EpicGames/UnrealEngine/ ...
Editor crashes when attempting to play a recorded demo - Assertion failed: IsGameWorld() && GetCurrentLevel() This issue occurs when using a template project or QAGame. This does not occur when usi ...
Comment from user:double clicked on a media player asset that I just cloned 880 /** 881 * Get the current play list. 882 * 883 * @return The play list. 88 ...