Data Table Reimport - No popup to specify source file

Tools - Import - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

Broken dependency in MediaComposting.uplugin

Sequencer - Feb 6, 2019

MediaComposting starts up ImgMedia regardless if it's disabled ...

Copied and Pasted tracks do not persist between editor session in UMG Sequencer

Sequencer - Feb 6, 2019

Copied and Pasted tracks do not persist between editor session in UMG Sequencer Outside of //UE4/Dev-Sequencer this will result in a crash: UE-69535 ...

Calling Console Commands in Python doesn't execute

Tools - Python - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Crash after removing decal (using set fade out node) during design time and then hitting play

Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...

Navigation Mesh ignores Hierarchical Instanced Static Meshes using "Build Paths" or the "Build" Button

Gameplay - AI - Feb 1, 2019

Hierarchical Instanced Static Meshes are partially ignored after building the navigation mesh. This is causing the navmesh to be generated within all or part the HISM instead of around it.  This ...

Hypotenuse node unexpectedly returns "-nan(ind)" instead of "0.0" if both values passed into the node are "0.0"

Gameplay - Blueprint - Feb 1, 2019

The Hypotenuse Blueprint node currently returns a value of "-nan(ind)" if both values passed into the node are "0.0". This result is correct based on the code that the Hypotenuse node uses, but is n ...

Crash entering PIE without Magic Leap SDK referencing delayhlp.cpp:323

Virtual Reality - Jan 31, 2019

Editor crash when PIEing without ML SDK installed on machine. This did not occur at the same CL on a P4 build. This did not occur on a machine with the ML SDK installed. Does not occur in //UE4/Re ...

Audio tracks in sequencer are not silent when extended past their playback end

Sequencer - Jan 31, 2019

Audio tracks can still make noise if their tracks are extended past the end of their playback. ...