Movie Scene Float sections do not blend when adding a key

Sequencer - Apr 10, 2019

Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300.   ...

Morph Targets create seams when used with split meshes

Rendering - Apr 10, 2019

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...

Multi Select not working as expected for List view widget

Tools - UMG - Apr 10, 2019

Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...

Widget Component blurred by motion when attached to camera

Tools - UMG - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

Crash when applying Radial force to a BSP when Radial force is set to affect World static

Physics - Apr 10, 2019

If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...

Crash when using ConstructorHelpers on Niagara assets

Rendering - Niagara - Apr 10, 2019

When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL  - 5660361),  4.23 (CL - 5806860) ...

Large Amount of Aliasing in Ray Traced Reflections

Rendering - Ray Tracing - Apr 9, 2019

There is a large amount of aliasing on ray traced reflections. The reflections look as expected until you zoom in on the sphere (press Z or C to zoom in/out). The reflections become very noticeably ...

ScreenPosition node broken with Instanced Stereo rendering

Virtual Reality - Apr 9, 2019

Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...

Editor crashes when re-opening a project that had previously successfully applied a Live Coding patch

DevTools - Live Coding - Apr 9, 2019

The Editor will crash while opening a project that had previously successfully had a Live Coding patch applied, and then was closed. The `LiveCodingConsole.exe` process continues to run after both t ...

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming

Rendering - Apr 9, 2019

LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming. This issue does not occur with Editor play, only with Launch or Packaging and Play. Accordi ...