Cannot access data table columns by property name in a nativized build if the table's row type is set to be a user-defined structure.

Gameplay - Blueprint - Jan 22, 2019

UDataTable::FindTableProperty() will currently fail in a nativized build because the RowStruct is no longer a UDS in that context; instead it is converted to a native UScriptStruct type. However, th ...

"Reimport with New Source" fails on Mac

Anim - Animation - Jan 22, 2019

'Reimport with new source' command does not work on Mac. Confirmed in 4.22 @ CL 4771381 ...

BumpOffset Node Produces Incorrect Results When Texture Coordinate Index Is Not 0

Rendering - Jan 18, 2019

When using the BumpOffset node, it will produce incorrect resultsi if the Texture Coordinate Index is not 0. Found in 4.20 CL# 4369336. 4.21 CL# 4613538, 4.22 CL# 4751672 ...

Left and Right eye render Ambient Occlusion differently

Virtual Reality - Jan 18, 2019

Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes crash

Tools - Foliage - Jan 16, 2019

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes multiple BuildTrees to be created and run asynchronously at the same time. Tested in 4.21(CL - 4613538) How t ...

Contact Offset no longer appears to have an effect

Physics - Jan 15, 2019

When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...

ComponentSweepMulti returning incomplete HitResults

Physics - Jan 14, 2019

ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept. This is a regressio ...

Seamless Travel creates Pawns for controllers that it shouldn't

Networking - Jan 14, 2019

Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...

[CrashReport] UE4Editor-CoreUObject!UObject::IsSelected() [obj.cpp:1149]

Rendering - Jan 12, 2019

Generated from CrashReporter ...