Tooltips for Exterior LPF and Interior LPF are reversed

Audio - Mar 13, 2019

The tooltips for the Interior LPF and Exterior LPF are reversed where the Interior LPF has the Exterior LPF's tooltip and viceversa. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5385847), 4.23 (CL - ...

Mixed Reality HMD does not appear to respect the Start in VR boolean in a packaged game

Virtual Reality - Mar 13, 2019

When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...

Client loses input after doubling the amount of physics objects in the level

Networking - Mar 11, 2019

After doubling the number of physics objects in the level the client loses input/ignores input ...

Inappropriate description of tool tip when bone is selected in skeleton tree

Anim - Mar 11, 2019

According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding. ...

Disappearing components in Level Sequencer Spawnable Camera

Sequencer - Mar 11, 2019

I believe this is similar problem to this UDN reported bug. https://udn.unrealengine.com/questions/438893/view.html It can be avoided by removing the comments in LevelSeuqnceActorSpawner.cpp UEng ...

Nested struct splitting gives incorrect node input for fast path

Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

Using more than a single break node disables fast path

Anim - Mar 7, 2019

Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...

PoseAsset::GetAnimationPose Normalizing all bone rotations per track

Anim - Mar 6, 2019

In UPoseAsset::GetAnimationPose after the curves are blended the all out pose's rotations are normalized for each track instead of just the specific bone for that track (See linked UDN for more deta ...

Widget text fields to not remain highlighted after making changes

Tools - UMG - Mar 6, 2019

When making changes to the properties of widgets in the details panel, the text fields to not remain highlighted. This functionality appears present in other areas of the engine. Such as when dealin ...

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object

Physics - Mar 5, 2019

Changing collision response in runtime prevents physics actor from sleeping after interaction with channel-relevant object ...