Remapping morph targets will crash if you have a cloth section

Anim - May 15, 2019

By calling FLODUtilities::SimplifySkeletalMeshLOD on a mesh with cloth sections that is set to remap morph targets, a crash occurs. This seems to be due to the indexing of sections with/without incl ...

Ensure When Adding Nodes to Material Graph in Forward Shading

Rendering - May 15, 2019

Ensure occurs when adding a Constant3Vector to the Material Graph in Forward Shading. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6395561 ...

Draw to Render Target Android Regression

Platform - Mobile - May 15, 2019

Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...

Text local variables and function parameters do not store package scope properly

Gameplay - Blueprint - May 14, 2019

FText variables are saved with a Package Namespace stored inside them, that keeps track of the package they were created for. This allows the translation key to stay consistent over time. Blueprint- ...

Sprite size scale by velocity module has Solve forces and velocity as a post dependency

Rendering - Niagara - May 14, 2019

The size scaling should use the current frame's velocity, so this should happen after forces and velocities are solved. ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Broken Composite Decorator

Gameplay - AI - May 14, 2019

Reported by Square Enix on UDN, ...

Private lobbies cannot be invited to on Steam

Online - OSS - Steam - May 13, 2019

The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...

AndroidJavaMediaPlayer fails to compile for x64 architecture

Platform - Mobile - May 13, 2019

There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...

Fbx re-import material issue on LOD 1 and more

Tools - Import - May 13, 2019

When the material order of embedded fbx LOD change differently in LOD 0 and LOD 1, the LOD 1 is wrongly assign when re-importing. ...