Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Crash on Check Always Create Physics State on Simulated Skeletal Mesh

Gameplay - Components - Jun 25, 2015

When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed

Gameplay - Jun 25, 2015

This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...

This user project gets a continual ensure condition failed: CurrentDepthTexture during PIE and packaged games

Rendering - Jun 25, 2015

Continual ensures while playing this user's project: LogOutputDevice: === Handled error: === Ensure condition failed: CurrentDepthTexture [Link Removed] [Line: 650] Stack: UE4Editor-Core.dll!FWind ...

Blueprint Viewport not updating until BP reopened

Gameplay - Blueprint - Jun 25, 2015

Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...

PhAT Editor Crashes Engine when Collision Changed

Physics - Jun 25, 2015

When you change a section of a Multi-Convex Collision to Slyph and then Select the other sections, Engine will crash.Shift-selecting deleted convex in physics assets causes crash(From PhAT) Tried to ...

Misspelling in description for 'OnActorEndOverlap'

Gameplay - Jun 25, 2015

'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...

Circular dependency causes a component to become null when compiling a subclass

Gameplay - Blueprint - Jun 25, 2015

In a project with circular dependencies, components belonging to a native base-class are nulled when a blueprint sub-class is compiled. ...

Launch Game Crash with None Distribution Method in Cascade

Rendering - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...