Saving Widget Blueprints directly can put them in a bad state.

UE - Gameplay - Blueprint - May 26, 2022

The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the ...

FFrame::ReadProperty() occur crash if Blendspace Player node use Function to get BlendSpace Asset

UE - Anim - Runtime - Anim Blueprints - May 25, 2022

If user connect a function that returns a Blendspace Asset to a Blendspace Player that BlendSpaceAsset settings are exposed to a pin, it crashes in the package. It does not occur if user do not con ...

HLOD build crashes when GroupActor is present

UE - LD & Art - World Building - HLOD - May 24, 2022

The licensee shared information that a Null check on the following Actor can be used as a workaround. static TArray<UActorComponent*> GatherHLODRelevantComponents(const TArray<AActor*>& InSourceAct ...

Crash in WP conversion commandlet on map containing geometry brushes

UE - LD & Art - World Building - World Partition - May 24, 2022

Spline point manipulation broken when spline component is selected

UE - Editor - Framework - May 24, 2022

Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...

Activating the Cube Grid tool while a Level Sequencer is open results in a crash

UE - LD & Art - Modeling Tools - Mesh Editing - May 20, 2022

Activating the Cube Grid tool while a Level Sequencer is open results in a crash. ...

Enabling HBZOcclusion triggers a crash

UE - Rendering - May 17, 2022

Enabling HZBOcclusion while Lumen and Hardware Ray Tracing are enabled triggers a crash. ...

Crash occur when loading AInstancedPlacementPartitionActor

UE - Editor - Framework - May 17, 2022

Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...

Streaming Nodes and Runtime LiDAR point clouds causes Engine to Crash

UE - Editor - Datasmith - May 16, 2022

Frequent runtime operations on Lidar Point Cloud Octree cause Access Violation ExceptionEdit The Exception occurs while checking bInUse value of QueuedNode, which suggests that this QueuedNod ...

Missing RowStruct when opening a DataTable made with custom RowStruct

UE - Editor - May 13, 2022

For some reason a datatable created in the editor, using a row struct built in c++, is corrupted after re-opening editor. Its row struct property is set to none. This is a regression. ...