Add Actor World Offset does not work consistently with physics-enabled objects

UE - Simulation - Physics - May 3, 2022

Add Actor World Offset does not work consistently with physics-enabled objects Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression ...

Lyra: Check triggered when changing the "Entry Widget Class" property on W_SettingsPanel

Lyra - May 2, 2022

Looks like we are hitting a check when you try and change the default widget class for this.  ...

Crash occurs when creating a New Level from the Levels window while it is pinned to the side bar

UE - LD & Art - World Building - May 2, 2022

An assertion occurs when creating a New Level from the Levels window while it is pinned to the side bar. ...

Splitting a Structure input pin from within a Collapsed node results in duplicate inputs

UE - Gameplay - Blueprint - May 2, 2022

This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...

Text doesn't update when wrapped in a Retainer Box

UE - Editor - UI Systems - UMG - May 2, 2022

This is a Regression. Retainer box is prevent Text to update in different situations including binding the text. ...

Old iTunes DLL causes UBT to fail on startup

UE - Platform - Mobile - May 2, 2022

Editor freezes on selection of Blueprint Components

UE - Foundation - Core - EditorPerformance - Apr 29, 2022

Editor freezes and stops responding on selection of Blueprint Components; Requiring the editor to be forced closed. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue di ...

Compiling blueprint component can lose data on instances in level

UE - Gameplay - Blueprint - Apr 29, 2022

Compiling a blueprint component can cause data loss on instances in the level when the component instance overrides its owning Blueprint's property value overrides back to the component archetype's ...

FPS drop (present time increase) when moving the editor windows to secondary screens

UE - Foundation - Core - EditorPerformance - Apr 29, 2022

The licensee has mentioned that they also see an FPS drop without a second monitor, so this can happen just by separating windows out on the same screen. ...