[Link Removed][Link Removed]
1. Open test project
2. Click TestCamera_01
3. Observe ring artifact and artifact at the center of the Unreal Shader Ball in the camera
4. Likewise observe the same kind of artifacting on TestCamera_02 camera preview
5. Can be observed if the main editor camera is moved to the same spot as the other
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179502 in the post.