MultiWayBlend anim node doesn't apply additives correctly

UE - Anim - Runtime - Anim Blueprints - May 4, 2023

It seems that the MultiWayBlend node isn't applying additives correctly.  In the attached project are two anim bps, one which dynamically creates an additive and one which uses an additive sequence. ...

Window to select Skeletal Mesh does not pop up when editing a new IK asset

UE - Anim - Rigging - Retargeting - Apr 26, 2023

When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...

Crash after generating HLODs for approximated meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Apr 26, 2023

The crash occurs when FWorldPartitionHLODUtilities::BuildHLOD attempts to build an approximated mesh that has all of its contents culled during generation, this can happen when an approximated mesh ...

Foliage instances don't move with a static mesh when it is shared between two foliage actors

UE - World Creation - Worldbuilding Tools - Foliage - Apr 26, 2023

From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...

Rendering sequence with livelink data has issues with smooth engine offset

UE - Virtual Production - IO - LiveLink - Apr 26, 2023

[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...

Orientation Warping is rotating the mesh incorrectly on listen servers

UE - Anim - Gameplay - Apr 26, 2023

See UDN for details: [Link Removed] ...

RPCs can still be called on torn off actors

UE - Networking - Apr 25, 2023

Because UNetDriver::ProcessRemoteFunction does not check if the actor has been torn off, it's possible for the server to send a RPC for a torn off actor if it still exists on the server and client. ...

Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child state.

UE - AI - StateTree - Apr 25, 2023

This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...

Submix Settings on Submix Send Settings cannot be updated at runtime in SubmixSendVolumeComponent

UE - Audio - Apr 24, 2023

Source: UDN ticket Stepping through, when SetSubmixSendSettings() is called on the SubmixSendVolumeComponent, the SubmixSendSettings on the Component initially get changed before the NotifyDataChan ...