Using World Composition, moving the Navmesh and NavmeshBounds from the persistent level to a sub-level results in the size of the navmesh sub-level being roughly twice the size of the decreased size ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. LiDAR plugin is version .08 in UE5.0.3, and version 1.0 in UE5.1.0 ...
cf. https://forums.unrealengine.com/t/texture-problem-with-c4d-import-datasmith/272840 ...
The fbx exporter should query component material override when exporting a level actor. ...
The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...