The curve debugger is currently broken when viewing curves on anim sequences. It seems that only metadata/skeleton curves are displayed, and those aren't updating correctly or showing their type (m ...
All Megascans assets no longer appear in Twinmotion 2025.2 hotfix (46767548). Other libraries do not appear to be affected. ...
Viewport camera lock in Sequencer fails to persist correctly after running PIE with Sequencer open, then closing Sequencer and running PIE again. The issue consistently reproduces using the attached ...
The messages emitted when CppCompileWarningSettings.NonInlinedGenCppWarningLevel is set to Warning\Error should contain the literal so the tools pick them up and react accordingly. From the EPS c ...
When a property is created in this way, a local variable with a Private flag is generated. Since such a variable is generally not desirable, it would be better to remove the Private flag upon pastin ...
1/ Import a file with mootools such as an fbx 2/ while the file is still read, cancel the import Result : may crash few times after (when theoretically the file has finished being read) - not repr ...
If "bDoFastBuild" is enabled on a Static Mesh asset, in-editor it will never be able to have Nanite data built for it, preventing the Static Mesh from using Nanite. There is no way to fix this issu ...
See video. Tested on 2025.2 In a project where you have a lot of materials, it take a long time to open the material dock. Here around 20 seconds. And that's at each time you want to enter it. Y ...
Someone on the forums is reporting a possible bug with Pathtracer and any material that adjusts normals to complement world position changes. See pic attached. Reporting forum thread:https://foru ...