Note:
Clipping on letterboxed player screen works fine on 4.24.
This issue was brought in by CL#10541213.
Here's a workaround
TSharedPtr<SGameLayerManager::FPlayerLayer> SGameLayerManager::FindOrCreatePlayerLayer(ULocalPlayer* LocalPlayer)
{
...
NewLayer->Widget = SNew(SPlayerLayer, LocalPlayer)
.AddMetaData(StopNavigation),
.Clipping(EWidgetClipping::ClipToBoundsAlways); // Add this attribute
Result
Clipping on the player screen doesn't work, which make the widget stick out.
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100365 in the post.
| 0 |
| Component | UE - Editor - UI Systems |
|---|---|
| Affects Versions | 4.25 |
| Target Fix | 4.26 |
| Created | Sep 28, 2020 |
|---|---|
| Resolved | Oct 6, 2020 |
| Updated | Jul 23, 2021 |