When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport.
Regression: YES - not reproduced in 4.25.3 production
Update:
In order for this to work the models st primvars must be changes from float2 to texCoord2f. After that UV channels should import properly
Precondition
Repro
Actual result
UV is shown empty. There are only 1 UV channel.
[Link Removed]
Expected result
UV match expected result (see attachments). There are 3 UV channels.
[Link Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100533 in the post.
3 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Oct 6, 2020 |
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Resolved | Oct 12, 2020 |
Updated | Oct 22, 2020 |