Open console command, type in "stat none"
Crash
Assertion failed: !bCheckMissingOverride || bRemoved [Link Removed] [Line: 524]
0x00007ff86c5c9689 KERNELBASE.dll!UnknownFunction []
0x00007fffec8dc7a6 UE4Editor-Core.dll!ReportAssert() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1632]
0x00007fffec8dff48 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78]
0x00007fffec5f30bd UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61]
0x00007fffec58ab75 UE4Editor-Core.dll!AssertFailedImplV() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:102]
0x00007fffec58cc30 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:458]
0x00007fffe6b9967c UE4Editor-UnrealEd.dll!FEditorViewportClient::RemoveRealtimeOverride() [D:\P4\Release426\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:524]
0x00007fffe6b7bbe3 UE4Editor-UnrealEd.dll!FEditorViewportClient::HandleViewportStatDisableAll() [D:\P4\Release426\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:2164]
0x00007fffe6b6c716 UE4Editor-UnrealEd.dll!TBaseRawMethodDelegateInstance<0,FEditorViewportClient,void __cdecl(bool),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\P4\Release426\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
0x00007fffec6c171f UE4Editor-Core.dll!HandleToggleCommandBroadcast() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Stats\StatsCommand.cpp:755]
0x00007fffec6c02e1 UE4Editor-Core.dll!FHUDGroupManager::HandleCommand() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Stats\StatsCommand.cpp:948]
0x00007fffec6e0d02 UE4Editor-Core.dll!StatCmd() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Stats\StatsCommand.cpp:2065]
0x00007fffec67cb1e UE4Editor-Core.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int,0,1,2>,FString,bool,FOutputDevice *>::ApplyAfter<void (__cdecl*const &)(FString,bool,FOutputDevice *)>() [D:\P4\Release426\Engine\Source\Runtime\Core\Public\Templates\Tuple.h:300]
0x00007fffec6b7771 UE4Editor-Core.dll!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,FString,bool,FOutputDevice *>::ExecuteIfSafe() [D:\P4\Release426\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
0x00007fffec6b796f UE4Editor-Core.dll!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask() [D:\P4\Release426\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
0x00007fffec3a5a3b UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:709]
0x00007fffec3a5e3e UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
0x00007fffec6d92dd UE4Editor-Core.dll!FStatsThread::Run() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Stats\Stats2.cpp:906]
0x00007fffec8f814b UE4Editor-Core.dll!FRunnableThreadWin::Run() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
0x00007fffec8f0de0 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\P4\Release426\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:35]
0x00007ff86dcc7974 KERNEL32.DLL!UnknownFunction []
0x00007ff87054a271 ntdll.dll!UnknownFunction []
Crash in runnable thread StatsThread
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100635 in the post.