In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed to Kinematic, the scale is not changed back to 1.
Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(CL 11590370).
Result: Bone's world scale in level is overridden and set to 1 if it is Kinematic in Physics Asset. But not overridden if root bone is kinematic too.
Expectation: Bone's scale shouldn't be overridden in level.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
How do I use UE Visual Studio Integration Tool plugin for Visual Studio 2022?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100689 in the post.
4 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.24.3, 4.25.3, 5.0-m4 |
Created | Oct 7, 2020 |
---|---|
Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |