Description

After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint.

Steps to Reproduce

1. Start a new project from the Epic Launcher and pick GAME, BLUEPRINT ONLY, and DEFAULT settings.
2. Create a standard blueprint actor.
3. Open the blueprint and right-click in the EVENT GRAPH and try to add a "GET LANDSCAPE MATERIAL" node. You need to deselect context sensitivity to find the node.
4. Editor crashes.

Results: Editor freezes and then crashes
Expected Results: Node appears and functions as intended

Callstack

I attached my call stack

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.26
Target Fix4.26
Fix Commit14447998
Release Commit14447998
CreatedOct 7, 2020
ResolvedOct 8, 2020
UpdatedJul 23, 2021