After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint.
1. Start a new project from the Epic Launcher and pick GAME, BLUEPRINT ONLY, and DEFAULT settings.
2. Create a standard blueprint actor.
3. Open the blueprint and right-click in the EVENT GRAPH and try to add a "GET LANDSCAPE MATERIAL" node. You need to deselect context sensitivity to find the node.
4. Editor crashes.
Results: Editor freezes and then crashes
Expected Results: Node appears and functions as intended
I attached my call stack
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100728 in the post.