With DirectX12 and Raytracing enabled, translucent materials are not showing the correct depth of field.
Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3 and 4.24.3(CL 11590370).
Result: The translucent/refractive objects won't be behaving correctly, i.e. the depth of field on them will look wrong. It looks like they'd be inheriting the DOF properties of the objects behind them.
Expected: Depth of field working correctly on a translucent object.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-100877 in the post.