I have attached a reproduction project with the above settings.
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It crashes when packaged, launched and moved in-game.
This issue seems to occur when there is an object in the Unbuilt state in the HierarchicalInstancedStaticMesh.
Also, this issue is occurring in the "Render unbuilt instances" block inside void FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements().
ClampedMinLOD is considered in the normal "Render built instances" block, but in the "Render unbuilt instances" block, MinLOD is initialized to 0.
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1. Prepare a Static Mesh with LOD and set minLOD to 1.
2. Set the StaticMesh to the BP to which the UHierarchicalInstancedStaticMeshComponent is added.
3. Add multiple Instanced Static Meshes.
4. Add "r.StaticMesh.StripMinLodDataDuringCooking = 1" to the Device Profile.
5. Packaging and launch. It crashes when moved in-game.
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I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
How can i modify the param name in EQS node
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-101632 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Oct 22, 2020 |
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Resolved | Oct 29, 2020 |
Updated | Sep 19, 2021 |