Description

REGRESSION: Issue started occurring with 4.25.4

Blueprints with non-English characters in their name will not trigger latent actions. The following warning appears in the log in this case:

LogScript: Warning: FLatentActionManager::ProcessLatentActions: Could not find latent action resume point named 'ExecuteUbergraph_D' on '/Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.Dør_BP_2' called by '/Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.Dør_BP_2'
LogBackChannel: Closing connection FBackChannelConnection Client Socket
Steps to Reproduce
  1. Open any project in editor.
  2. Create an actor blueprint and give it the name Dør_BP
  3. Open the blueprint.
  4. Drag off Event BeginPlay and add a Delay node.
  5. Set the Delay value to 1.0.
  6. Drag off the Delay node and add a Print String.
  7. Compile and add the blueprint to the level.
  8. Play in viewport.

RESULT

The blueprint does not execute. If there's no delay, this does execute

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102047 in the post.

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.25.44.26
Target Fix4.26
Fix Commit14597652
Release Commit14597652
CreatedOct 27, 2020
ResolvedOct 28, 2020
UpdatedApr 27, 2021