REGRESSION: Issue started occurring with 4.25.4

Blueprints with non-English characters in their name will not trigger latent actions. The following warning appears in the log in this case:

LogScript: Warning: FLatentActionManager::ProcessLatentActions: Could not find latent action resume point named 'ExecuteUbergraph_D' on '/Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.Dør_BP_2' called by '/Temp/UEDPIE_0_Untitled_1.Untitled_1:PersistentLevel.Dør_BP_2'
LogBackChannel: Closing connection FBackChannelConnection Client Socket
Steps to Reproduce
  1. Open any project in editor.
  2. Create an actor blueprint and give it the name Dør_BP
  3. Open the blueprint.
  4. Drag off Event BeginPlay and add a Delay node.
  5. Set the Delay value to 1.0.
  6. Drag off the Delay node and add a Print String.
  7. Compile and add the blueprint to the level.
  8. Play in viewport.


The blueprint does not execute. If there's no delay, this does execute

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ComponentUE - Foundation - Core
Affects Versions4.25.44.26
Target Fix4.26
Fix Commit14597652
Release Commit14597652
CreatedOct 27, 2020
ResolvedOct 28, 2020
UpdatedApr 27, 2021