Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression.
Renaming the variable something like "LifeTimer" does not result in this issue happening, it seems like it's just when the variable name is "LifeSpan".
Expected: LifeSpan variable stays set to 60.0
Result: LifeSpan variable is set to 0.0
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How to delete some elements correctly when deleting an array loop?
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How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102489 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25.3, 4.25.4, 4.26 |
Created | Nov 3, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |