Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and callstack as well as the customers callstack.
Result: Package Fails
Expected: Package completes successfully
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: SCW 1 Queued Jobs, Finished 0 single jobs UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] Global/FDownsampleVolumeCS/0:/Plugin/GPULightmass/Private/BrickAllocationManagement.usf Type 'FDownsampleVolumeCS' '/Plugin/GPULightmass/Private/BrickAllocationManagement.usf' Entry 'DownsampleVolumeCS' Permutation 0 PackagingResults: Error: SCW 1 Queued Jobs, Finished 0 single jobs PackagingResults: Error: Job 0 [Single] Global/FDownsampleVolumeCS/0:/Plugin/GPULightmass/Private/BrickAllocationManagement.usf Type 'FDownsampleVolumeCS' '/Plugin/GPULightmass/Private/BrickAllocationManagement.usf' Entry 'DownsampleVolumeCS' Permutation 0 UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning: UATHelper: Packaging (Android (ASTC)): UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames): UATHelper: Packaging (Android (ASTC)): UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: === UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1236] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Shader Compiling thread exception: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 358] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: ShaderCompileWorker crashed! UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Assertion failed: CheckVirtualShaderFilePath(OutputFilename) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp] [Line: 710] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc8403d297 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc88c70efc ShaderCompileWorker-RenderCore.dll!ParseVirtualShaderFilename() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc8923be94 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ParseHlslccError() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc8719e0b9 ShaderCompileWorker-ShaderFormatOpenGL.dll!FOpenGLFrontend::CompileShader() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc8719e347 ShaderCompileWorker-ShaderFormatOpenGL.dll!FShaderFormatGLSL::CompileShader() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908d87fa ShaderCompileWorker.exe!ProcessCompilationJob() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908d9b7a ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908d51e7 ShaderCompileWorker.exe!FWorkLoop::Loop() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908d2d15 ShaderCompileWorker.exe!GuardedMain() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908d2f5f ShaderCompileWorker.exe!GuardedMainWrapper() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908e1098 ShaderCompileWorker.exe!wmain() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff7908e2348 ShaderCompileWorker.exe!__scrt_common_main_seh() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd09476fd4 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: begin: stack for UAT UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd0b41cec1 ntdll.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd090d3e49 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9e0bb646 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: === Critical error: === PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1236] PackagingResults: Error: Shader Compiling thread exception: PackagingResults: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 358] PackagingResults: Error: ShaderCompileWorker crashed! PackagingResults: Error: Assertion failed: CheckVirtualShaderFilePath(OutputFilename) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp] [Line: 710] PackagingResults: Error: [Callstack] 0x00007ffc8403d297 ShaderCompileWorker-Core.dll!FDebug::CheckVerifyFailedImpl() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9e0beda8 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc88c70efc ShaderCompileWorker-RenderCore.dll!ParseVirtualShaderFilename() [] PackagingResults: Error: [Callstack] 0x00007ffc8923be94 ShaderCompileWorker-ShaderCompilerCommon.dll!CrossCompiler::ParseHlslccError() [] PackagingResults: Error: [Callstack] 0x00007ffc8719e0b9 ShaderCompileWorker-ShaderFormatOpenGL.dll!FOpenGLFrontend::CompileShader() [] PackagingResults: Error: [Callstack] 0x00007ffc8719e347 ShaderCompileWorker-ShaderFormatOpenGL.dll!FShaderFormatGLSL::CompileShader() [] PackagingResults: Error: [Callstack] 0x00007ff7908d87fa ShaderCompileWorker.exe!ProcessCompilationJob() [] PackagingResults: Error: [Callstack] 0x00007ff7908d9b7a ShaderCompileWorker.exe!FWorkLoop::ProcessInputFromArchive() [] PackagingResults: Error: [Callstack] 0x00007ff7908d51e7 ShaderCompileWorker.exe!FWorkLoop::Loop() [] PackagingResults: Error: [Callstack] 0x00007ff7908d2d15 ShaderCompileWorker.exe!GuardedMain() [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9ddccfed UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ff7908d2f5f ShaderCompileWorker.exe!GuardedMainWrapper() [] PackagingResults: Error: [Callstack] 0x00007ff7908e1098 ShaderCompileWorker.exe!wmain() [] PackagingResults: Error: [Callstack] 0x00007ff7908e2348 ShaderCompileWorker.exe!__scrt_common_main_seh() [] PackagingResults: Error: [Callstack] 0x00007ffd09476fd4 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffd0b41cec1 ntdll.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffd090d3e49 KERNELBASE.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9a3a7036 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9e0bb646 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9e0beda8 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9ddccfed UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9a3a7036 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9a38efa3 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9a3bb588 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9a38efa3 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9a38883c UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9a3bb588 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9a38883c UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9a3c62e7 UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9e0d6f9b UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc9e0cfc30 UE4Editor-Core.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd09476fd4 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffd0b41cec1 ntdll.dll!UnknownFunction [] UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT PackagingResults: Error: [Callstack] 0x00007ffc9a3c62e7 UE4Editor-Engine.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9e0d6f9b UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffc9e0cfc30 UE4Editor-Core.dll!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffd09476fd4 KERNEL32.DLL!UnknownFunction [] PackagingResults: Error: [Callstack] 0x00007ffd0b41cec1 ntdll.dll!UnknownFunction [] PackagingResults: Error: end: stack for UAT UATHelper: Packaging (Android (ASTC)): Took 12.4094592s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Android (ASTC)): ERROR: Cook failed.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102648 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Nov 5, 2020 |
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Resolved | Nov 9, 2020 |
Updated | Apr 27, 2021 |