Have attached examples of this in action, including breakpoints showing the FDateTime::Ticks count as zero. Also showed that this is an issue for the existing GetYear/GetMonth/GetDay methods (and any method that has a FDateTime param).
The MakeDateTime methods work perfectly fine as a workaround for inline definitions.
Have tested in 4.26 preview 6 and also 4.25.3 (both from launcher).
DateTime:
Attached is an example where the year is defined as 2020, but the resulting year is 1; attaching debugger also shows FDateTime::Ticks value as 0.
Timespan:
Attached is an example where the days is defined as 10, 12 as hours, 9 as minutes, and the result is 0.0:0:0. Same issue as before, FTimespan::Ticks value is 0.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102656 in the post.
3 |
Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.25, 4.26 |
Created | Nov 6, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |