Disabling Shadow Denoiser causes raytraced shadows from Rect Lights to disappear
1. Create a 4.26 project with Ray tracing On
2. Create empty scene
3. Add basic geometry
4. Add a Rect Light
5. Make sure the Cast Ray Tracing Shadows is Enabled on the Rect Light
6. Open console command and add r.Shadow.Denoiser 0
Result: no ray tracing shadows from Rect Light(s)
Expected: ray tracing shadows remain from Rect Light(s) with shadow denoiser turned off
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-102711 in the post.
0 |
Component | UE - Graphics Features - Lumen |
---|---|
Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Nov 6, 2020 |
---|---|
Resolved | Nov 9, 2020 |
Updated | Sep 19, 2021 |