I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp
set up Mali Offline Compiler and open material editor, turn on PlatformStats , add Android GLES 3.1. The vertex shader stats are correct, but pixel shader's are missing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103762 in the post.
| 2 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.26 |
| Target Fix | 4.27 |
| Created | Nov 26, 2020 |
|---|---|
| Resolved | May 8, 2021 |
| Updated | May 12, 2021 |