I think it's caused by mismatching names of shadertype, which was hand-coded in MaterialStatsCommon.cpp
set up Mali Offline Compiler and open material editor, turn on PlatformStats , add Android GLES 3.1. The vertex shader stats are correct, but pixel shader's are missing.
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-103762 in the post.
2 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Nov 26, 2020 |
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Resolved | May 8, 2021 |
Updated | May 12, 2021 |