This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pause / unpause / time dilation etc.
Try and play a level sequence or actor sequence while the game is paused
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104188 in the post.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.26 |
| Target Fix | 4.27 |
| Fix Commit | 15958154 |
|---|
| Created | Dec 7, 2020 |
|---|---|
| Resolved | Apr 8, 2021 |
| Updated | Nov 30, 2022 |