This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pause / unpause / time dilation etc.
Try and play a level sequence or actor sequence while the game is paused
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-104188 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Fix Commit | 15958154 |
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Created | Dec 7, 2020 |
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Resolved | Apr 8, 2021 |
Updated | Nov 30, 2022 |