This is caused by several failures in the custom ticking and update logic for level and actor sequences. A possible solution is shelved in 14859265, but will need testing with all known cases of pause / unpause / time dilation etc.

Steps to Reproduce

Try and play a level sequence or actor sequence while the game is paused

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There's no existing public thread on this issue, so head over to AnswerHub just mention UE-104188 in the post.

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ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.27
CreatedDec 7, 2020
UpdatedJan 28, 2021